Construction and development of game function modules according to game requirements. 1.根游需求进行游功能模的构建开 2.使用Unity3D引擎进行手游客户端功能开; 3.与美术,和策划进行良好的沟通,一推进产进度 4.优化游客户端性能,调研游主技术方案。
The game art designer is responsible for game-related art design, creative proposal and production, also bone binding and motion for 3D character. 游美术设计师负责游相关美术设计创案和制作工 , 和为游3D角色进行骨骼的绑定和动作的制作。